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By:Christy Marx
Published on 2007 by Taylor & Francis



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Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration. * A complete and practical guide to the key skills for writing for animation, comics, graphic novels, and computer games. * Career rules of-the-road for comics, computer games, and animation...from an insider's perspective. * Written for beginners and professionals alike.

This Book was ranked at 26 by Google Books for keyword Writing.

Book ID of Writing for Animation, Comics & Games's Books is MeoZ1bY9R1UC, Book which was written byChristy Marxhave ETAG "1eIfrHoRTs0"

Book which was published by Taylor & Francis since 2007 have ISBNs, ISBN 13 Code is 9780240805825 and ISBN 10 Code is 0240805828

Reading Mode in Text Status is true and Reading Mode in Image Status is true

Book which have "226 Pages" is Printed at BOOK under CategoryComputers

This Book was rated by 2 Raters and have average rate at "3.5"

This eBook Maturity (Adult Book) status is NOT_MATURE

Book was written in en

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